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To know more about 3ds Max, visit the following links: If you are an educator or student, you can access free Autodesk software from the Autodesk Education Community. What You Will Learn? * Navigating the workspace * Customizing the interface and understanding various UI components * Working with the file management commands * Understanding workspaces * Understanding the enhanced menu system * Using the navigational gizmos * Polygon modeling techniques * Modeling and painting processes using the Ribbon * Spline modeling techniques * Effecting use of modifiers * Working with the useful but less talked about tools * Efficiently use Compact and Slate material editors * Create shading networks using material editors * Quickly apply shading to models using the Autodesk Materials * Create variety of shading models using mental ray's Arch & Design material * Learn the mental ray's features such as Global Illumination, Final Gather, and Caustics * Work with UVs using UV Editor What you need? To complete the examples and hands-on exercises in this book, you need v2016 of Autodesk 3ds Max. The concepts you will learn using this book will immensely help you in creating realistic looking models. A better understanding of materials and maps gives you ability to add realism to your artwork. In this book, the author has covered polygon and spline modeling techniques, modeling processes using Ribbon, material editors, Autodesk Materials, standard materials/maps, and mental ray's Arch & Design material.
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All tools, features, and concepts are discussed in detail.
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This brilliant guide takes you step-by-step through the whole process of modeling, shading, and texturing.
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